Factions

How Reputation Works in Scavland

Rank is a shop row, a greeting, and sometimes a warning shot.

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Reputation System

Scavland’s reputation system is how a Vulture stops being just another hungry silhouette. Ten factions track standing. Rank can add limited stock at shops. Treatment and events change. This is not a like-sticker. It is access to food, parts, and the next job. Read factions for who exists, and traders for what the counter does with that number.

What public materials actually say

  • Ten unique factions and a dynamic reputation system
  • Deepen relations and raise rank to unlock limited shop items
  • Choices and tasks change how groups treat you and what events you see
  • Jobs and contracts sit next to main and side quests
  • The Life system lets NPCs and factions move without you

That is the whole official skeleton. There is no public numeric table of ranks, no decay rate, no confirmed “three murders equals war”. This page will not invent one. It will tell you how to play the skeleton so Act I does not close doors you still need.

How standing probably moves

Jobs are the safe lever. Human squad hunts, rare retrievals, rat killing, corpse warnings: the journal is a reputation machine if you turn work in. Dialogue choices exist; cutscenes exist. Shooting people who wear a colour is the unsafe lever.

Assume both positive and negative directions. Assume some groups notice what you do to others even if a chart is hidden. Assume a hatch full of corpses was not anonymous if those corpses had friends on the surface. Stealth is how you avoid making a number you cannot see.

Do not farm standing by murdering the unarmed and then selling their shoes to their boss. That is a content-creator joke and a save-file wound.

Rank is a shopping list

The most concrete promise: higher rank adds limited items to shops. That means weapon builds and starting loadout both have a social unlock tree. A magazine you cannot loot might be a handshake you have not earned.

Spend early standing on survival stock, not cosmetics. Survival still kills more Vultures than a missing grip. If a ranked row is food, meds, or cleaning kits, that is S-tier reputation. If it is a fashionable rag, wait.

Events and the map

Standing can change events, not only prices. A locked door, a colder greeting, a job that never appears: those are the RPG. The Life system already moves squads around. Your reputation is how the world decides whether those squads are work or weather.

Far jobs pay more and also dump you in someone else’s territory. Combat in a faction colour you have not met is how you get a reputation you did not apply for. Read the journal. Look at the map. Walk around the fight that does not pay.

Multi-faction play

Until a quest forces a side, work widely. Town needs more than one kitchen. The Rada, Gunners, and Mudlarks are not a simple triangle in the press kit; they are three sentences. The unpublished seven are still out there. Being useful to many groups is the beginner build. Being legendary to one group is a later build.

There is no launch cooperative mode to hide behind. Your save is the diplomat. How to play already told you to talk. This page tells you that talk has a memory.

When to specialise

Specialise when:

  • A shop row you need is gated
  • A quest makes a rival angry anyway
  • You can survive if one door closes

Do not specialise because a trailer looked cool. Act I is the first region. You still need the town. Getting Started would like you to eat.

After 4 September 2026, dataminers will post numbers. We will prefer in-game rank names over spreadsheets. Until then, treat reputation like durability on a gun: invisible until it jams, expensive when it does.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

How do I raise reputation in Scavland?

Turn in jobs and quests for that group. Avoid killing their people. Exact rank numbers are not public yet.

What does high rank unlock?

Limited shop items and better treatment. Event changes are also promised. See traders.

Can I be friendly with every faction?

Early on, try. Act I will likely force choices. There is no public hate table, so do not invent one.

Does stealth stop reputation loss?

It stops some of the corpses. It does not make you anonymous if you still steal the wrong crate. Use stealth as insurance, not as a clean slate.