Scavland Weapon Tiers
Ranks for guns you can feed, clean, and actually bring home.
This hub ranks Scavland weapons the way a Vulture should: by ammo you can find, condition you can keep, and jobs you can finish. It is not a damage spreadsheet from a closed build, and it will not pretend a 2025 demo pistol is a finished meta. Early Access is scheduled for 4 September 2026 with 25+ weapons and 300+ attachments. Use the pages below, then verify in your save.
Start with the weapon tier list if you want roles (rifle, pistol, shotgun, long gun). Use builds when you are ready to swap stocks, magazines, optics, muzzles, and grips. Use attachments for the 300+ parts, repair classes, and the inventory-size trap. Use the starting loadout if you are still in the scrapyard with a dirty AK-pattern rifle and a homemade noisemaker.
How this wiki ranks guns
- S means it earns its ammo on most jobs.
- A means excellent in a niche: quiet, cheap, or bunker-friendly.
- B means workable if you already have the calibre.
- C means vendor bait, emergency noise, or a special quest toy.
Condition is a hidden tier. A pristine C-weapon can beat a ruined S-weapon. Cleaning kits are part of the rank. If you will not maintain it, it is not S. Combat explains jams and cook-offs. This hub assumes you listened.
Ammo availability beats peak damage. Demo traders already showed the trap: a slow five-round long rifle next to a common Kalashnikov-pattern gun that eats the rounds on corpses. Feed the gun you have. Traders and reputation change what you can buy. Rank at a shop is a tier list by another name.
Read this with the rest of the wiki
A rifle does not replace survival. A suppressor does not replace stealth. Bunker armories will dump attachments on people who cannot walk out. Bunkers is the packing list. Getting Started is the attitude.
Factions matter because some stock is gated. Gunners, Mudlarks, and the Rada are the named three; seven more exist in the ten-faction design. Do not buy a political war to get a barrel you could loot in a hatch. Factions is the diplomacy page.
What we will not rank yet
We will not invent a full 25-weapon table with fake DPS. Public footage and store copy give families, not a datamined list. After launch, this hub will take patches. Until then, the child pages talk in roles and in the named guns creators actually used: Mika 47 / Kalashnikov 47, homemade pistols, a Bahadier-style pistol-ammo gun, shotguns, and a three-line rifle.
If a YouTuber calls something S because it one-taps in a demo, check whether they had infinite bread. This wiki would rather put a maintained common rifle over a legendary paperweight.
Suggested path
- Starting loadout on day one.
- Weapons once you have two calibres and a preference.
- Attachments before you grow a rifle the pack cannot hold.
- Builds when parts stop being novelties.
- Back to combat the first time a jam ruins a hatch.
Official numbers live on Steam. This hub is field advice for Vultures who want to spend bullets like money.
Frequently Asked Questions
Quick answers to the most common questions.
Is this Scavland tier list final?
No. Early Access will change numbers. We rank roles and named demo guns, then update after 4 September 2026. See Early Access.
What is the best starter gun?
A maintained AK-pattern rifle with ammo you can loot. Details are on the starting loadout page.
Do attachments change tiers?
Yes. Magazines, optics, and muzzles can move a gun a letter. Read builds before you strip a working rifle for parts.