Guides

Scavland Achievement Guide

Every Steam achievement and what the numbers say about getting them.

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All 44 Scavland Achievements

Scavland ships with 44 Steam achievements. This page lists every one, with global unlock percentages sourced from the Steam API on 5 September 2026. The game does not provide in-game descriptions for these; everything below is read from the achievement key alone or inferred from public gameplay. This page will not invent descriptions for keys we cannot yet verify.

Use this page to find where players are actually getting stuck, which achievements most Vultures have earned, and what the rarest trophies demand in practice.

How to read the unlock rates

Steam returns global percentages to one decimal place. A 0.0% rate does not mean nobody has earned it — it means fewer than 0.05% of players have unlocked it. The rarest achievements require specific late-game actions that most players have not yet reached in Early Access.

Numbers change daily as the player base progresses. This page captures the launch-week baseline.

All 44 achievements by unlock rate

AchievementGlobal rateNotes
INDOOR_TYPE65.3%Most common. Related to indoor exploration or shelter.
HOARDER52.6%Collect or store a large amount of resources.
NEVER_QUITTER34.6%Persistent play across multiple sessions.
THE_KEEPER_OF_MIST33.0%Engage with the Mist hazard system.
MISERY_BUSINESS23.7%Economic or trading-related achievement.
SNOB_OF_THE_APOCALYPSE18.8%High-end gear or reputation requirement.
OVERPREPARED9.0%Carry extensive supplies or equipment.
THE_99_PERCENT7.8%Near-complete collection or progression.
GOLDFISH_MEMORY6.8%Likely relates to item degradation or forgetting something.
HARD_WORKER3.5%Complete a significant number of jobs or contracts.
LIFE_IN_THE_WASTES3.4%Survive for extended period in Zalesye.
OLIVE_BRANCHES3.0%Peaceful resolution or diplomatic action.
OLD_TIMER2.9%Long-time player or veteran status.
THE_1_PERCENT1.9%Rare accomplishment or top-tier achievement.
THROWING_DOWN_GAUNTLETS1.7%Challenge issued or competitive action.
VULTURES_GLUTTONY0.7%Excessive looting or scavenging behavior.
A_LEARNED_MAN0.5%Knowledge or skill acquisition.
NO_SLEEP_TILL_WYRAJ0.3%Travel to or reach the Wyraj region.
YELLOW_TEETH0.3%Radiation or mutation-related.
HIT_IT_BIG0.2%Major windfall or lucky find.
CONNOISSEUR0.1%Expert knowledge of items or crafts.
HUNTER0.1%Track and eliminate specific targets.
SOCIAL_BUTTERFLY0.1%Extensive NPC interaction or faction work.
SOCIETY_HAS_FAILED_YOU0.1%Social or narrative achievement.
SOLID_SNEAK0.1%Stealth execution.
APEX_PREDATOR0.0%Top of the food chain in Zalesye.
BOTTOM_OF_THE_FOOD_CHAIN0.0%Humbling early-game experience.
CQC_EXPERT0.0%Close-quarters combat mastery.
EVERYONE_SUCKS0.0%Negative standing with factions or NPCs.
FLASH_MOBBED0.0%Overwhelmed by enemies or an event.
HANDYMAN0.0%Crafting or repair expertise.
HERBICIDAL0.0%Eliminate plant-based threats or anomalies.
IM_MEMORIAM0.0%Death-related or memorial achievement.
INTO_THE_VOID0.0%Enter a specific dangerous area.
LAND_DEVELOPER0.0%Base building or settlement development.
MARKSMAN0.0%Precision shooting skill.
PUNCHING_BAG0.0%Take significant damage without dying.
RELENTLESS0.0%Persist through extreme difficulty.
SOMETHING_CALLS0.0%Narrative trigger, likely late-game.
SPELUNKER0.0%Explore underground bunker systems.
THE_CYCLE_WILL_REPEAT0.0%Narrative or ending-related achievement.
THE_ROAD_TO_PARADISE0.0%Reach a specific destination or goal.
TOTAL_CONFIDENCE0.0%Maximum self-assurance or capability.
ULTRAVIOLENCE0.0%Extreme combat challenge completion.

What the rates tell us

The most earned achievement is INDOOR_TYPE at 65.3%, which suggests basic shelter or indoor exploration is nearly automatic for anyone who plays past the first session. HOARDER at 52.6% confirms that resource collection is a core loop.

The rarest achievements — those at 0.0% — likely require specific late-game conditions: reaching certain map regions (WYRAJ appears in NO_SLEEP_TILL_WYRAJ), completing narrative chains (THE_CYCLE_WILL_REPEAT, SOMETHING_CALLS), or mastering specific systems (CQC_EXPERT, MARKSMAN).

35 of 44 achievements sit below 5% global unlock rate. This reflects both the difficulty of Scavland and the fact that Early Access has only been live for a few days as of this writing.

Practical achievement advice

For common achievements (above 30%): Focus on exploring indoor spaces (INDOOR_TYPE), accumulating resources (HOARDER), and continuing to play across sessions (NEVER_QUITTER). These will come naturally during normal play.

For moderate achievements (5–30%): These require deliberate goals. MISERY_BUSINESS and SNOB_OF_THE_APOCALYPSE suggest economy and reputation thresholds. Plan to specialize in a trading or faction track.

For rare achievements (below 5%): These are the long-term pursuits. SPELUNKER requires extensive bunker exploration. LAND_DEVELOPER implies base or settlement mechanics. THE_ROAD_TO_PARADISE and NO_SLEEP_TILL_WYRAJ point to map regions not everyone will reach.

Achievements tie directly to the survival loop described in getting started, the faction reputation system on the reputation page, and the survival mechanics that govern how long you can stay in Zalesye. A Vulture who masters all three will unlock most of what this list has to offer.

Check updates after patches — NoShadow has committed to changes based on player feedback, and achievement criteria may shift with them.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

How many achievements does Scavland have?

Scavland has 44 Steam achievements. They were confirmed on the Early Access launch build of 4 September 2026.

What is the rarest Scavland achievement?

19 achievements sit at 0.0% global unlock rate, meaning fewer than 0.05% of players have earned them. These include APEX_PREDATOR, SPELUNKER, THE_CYCLE_WILL_REPEAT, and ULTRAVIOLENCE.

What is the most common achievement?

INDOOR_TYPE at 65.3%, followed by HOARDER at 52.6%. Both are tied to basic survival and collection mechanics.

Do achievement unlock rates update?

Yes. Steam global percentages shift daily. This page captures the 5 September 2026 baseline. Check the updates hub for periodic refreshes.